![]() In any regard, I am not trying to lecture here, just pass along some advice that has served me well in past. They say that the attitude they need to take (so they don't go insane) is to realize that most comments (good or bad) are by people who want the game to be good. My friend got a lot of very upset mail/comments (I've seen some of the worse ones). Explaining why you are changing something will help players understand the necessity of that change.ģ - Don't invite or tell players to ignore you, they will happily do that enough without encouragement from the Dev, and while it is often easier to say "don't play then" it doesn't help you or the player.Īn example of this, I have a friend who works for a big developer in PR & Marketing (their job is to hype a game and generate public awareness), they released a VERY successful release a few years back, and a very UNsuccessful release last year. But as stated sometimes a change is needed, so try to be honest, but admit that things needed to change. It most certainly should not be presented as a casual, "because I wanted to" reason. However, sometimes directions need to change, this shouldn't be a decision that is done on a whim, or is made lightly. It is best if you do not change things from the promises you made. These are Indy projects, (almost every one of them) mistakes happen and most will understand that lies however cannot happen as they destroy trust.Ģ - The only things a developer has (especially a new developer) are trust, respect, and consistency (maybe reliability is a better word?). I think you may be having a translation/English issue here (something I am familiar with). ![]() In English (not my first language) 'Lying' is an intended deception, 'mistaken' is an unintended deception. With that said I would recommend the following ġ - Don't say you lied, say you were mistaken and decided to change direction. Both with regards to the coding and design side and the business side of the industry. 3dcg animated exhibitionism groping handjob incest male domination male protagonist masturbation monster netorare oral sex paranormal pov romance school setting sleep sex teasing twins vaginal sex virgin voyeurism. ![]() , you have no reason to believe me but please take my word for it that I am very familiar with the development process, especially video gaming. A Reflection In Your Eyes Final StateOfMind S.O.M. Click to expand.This is probably a pointless comment, but I hope it will be helpful.
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